Annual International Conference on Computer Games, Multimedia & Allied Technology (2008)



Conference Proceedings 216.73.216.191 (0)

2008

Annual International Conference on Computer Games, Multimedia & Allied Technology (2008)

Information About

This publication contains the proceedings and technical research papers presented at the inaugural International Conference on Computer Games, Multimedia and Allied Technology (CGAT) held at the Suntec Singapore Convention & Exhibition Centre, between 28th and 30th April 2008. Topics covered include game design, mobile gaming, and edutainment.

Additional Details

Title
Annual International Conference on Computer Games, Multimedia & Allied Technology (2008)
Creators
  • International Conference on Computer Games, Multimedia and Allied Technology
Subject
  • Computer games--Programming--Congresses
  • Computer games--Congresses
  • Computer animation--Congresses
  • Multimedia systems--Congresses
Publisher
  • Global Science and Technology Forum, 2008
  • Global Science and Technology Forum, 2008
Digital Description
application/pdf, ill. (some col.)
Table of Contents
  • Game development / Edmond Prakash, Colin Dodd, Md Salihan, Adam Heppenstall -- Simple and effective topics in software games engineering courses / Kevin Jones -- Terrain modelling and rendering / Geoffrey Brindle -- Human behavior modeling for crowd simulations / Suiping Zhou, Linbo Luo, Wee Lit Koh, Shang Ping Ting -- Player adaptive entertainment computing / Kevin Wong -- Future game AI / Narendra S. Chaudhari -- A survey of 3D articulated figure animation / Rafidah Abd Rahim, Norhaida Suaib, Abdullah Bade, Daut Daman and Mohd Shahrizal Sunar -- Real-time crowd simulations for interactive virtual environments / Mohamed 'Adi Bin Mohamed Azahar, Mohd Shahrizal Sunar, Abdullah Bade, Daut Daman -- The effectiveness of 2D and 3D embodied presentation agents for in-flight safety presentation / Muhamad Ayman, Lynn-Sze Ng -- 3D input using hand-held objects and computer vision / Mark Fiala and Gerhard Roth ... Developing middle school and high school computer science pedagogies that use gaming and collaborative educational paradigms / Alan Shaw and Richard Schlesinger -- Infusing principles of learner-centred learning into courseware development: an experience of Ngee Ann Polytechnic / Ng Weng Choh -- Developing a visual design for gaming program / Todd Emma -- Battery saving methods for mobile game development: stage one / Jing Gao, Andy Koronios -- The virtual tribe: GPS-based multiplayer online text mobile game / Sandy Marly Colondam, Yaya Heryadi -- A transaction consistency management model for mobile databases / Ziyad. T. Abdul-Mehdi, Ali Bin Mamat, Hamidah Ibrahim, Mustafa Mat Deris -- Great character design: tips for creating, popularizing and monetizing digital characters / Aldric Chang -- Smart buildings and integrating real and virtual worlds / David Wortley -- Mobile broadcasting, a Singapore experience -- EOLUS One: where creative minds come together.
Copyright
  • All rights reserved. Global Science and Technology Forum, 2008